Serpentine, Fire (Hatchling)     

Species: Serpentine. Type: Aerial. Class: Fiend (Reptile). Align: Basic instinct creature.

Gender: N/A.

 

Level: 1-D12. Damage-Points: 1-D20 +3 x level.

Number encountered: 1-D2 per 4 characters present.

Experience-Points: 65 x level.

 

Characteristics:

Awareness: Hearing: 24, Sense of Smell: See: "Taste", Sixth Sense: 18, Taste: 30 (its sense of smell), Touch: 26, Vision: 28, Charisma -: Appearance: See: "Description". Speech: 24, Constitution: 28, Coordination: 28, Dexterity: 30, Intelligence: 16, Mental-Strength: 24,

Strength: 26, Wisdom: 7.

 

Movement:

Flying: 18. Grounded: 9. Swimming: 2 (this creature avoids water if at all possible).

 

Luck: 1-D4 per level.

Oxygen-Points: 72.

Blood-Points: 84.

 

Attacks:

Bites ---------- : 2

Damage ------ : 2-D6 (+2-D6 per 2 levels advanced).

Range -------- : 3 spaces (15').

Attack type - : Needle.

Special ------- : Venom (Fire`Singe): See: "Special Offenses".

 

Defense: 28. Offense: 30.

 

Treasure: %Roll needed to have money and treasure:

35% chance for 1-D4 +1 treasure checks.

Begin rolling on the UnCommon chart.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description: Length: 10'-25' (depending on level). Weight: 4-100 Lbs. (based on level),

Skin color: Fiery-red skin, Skin texture: Scaly and rough. Eye color: Yellow-orange flames forever writhe within its eyes. Eye shape: Medium sized and slanted, Posture: Snake-like.

 

The Fire Serpentine is a graceful creature, possessing an ever-in-effect innate ability of setting things on fire. This does not always happen, but has been known to occur.

 

Dislikes ----- : Any creature not created solely from fire.

Disposition - : This breed of Serpentine is highly aggressive. Fire Serpentine is quick hunt down any prey it deems a challenge.

 

Fears -------- : Water.

Habitat ------ : Grasslands and many other regions.

Immunities - : All Disease, Poison and Sickness.

Life-span --- : Lesser Immortal (never ages and dies, but can be killed). This type of creature will age into its prime and then cease aging altogether, locking this creature into a long and eventful life.

 

Likes -------- : Treasure.

Needs ------- : None. This creature does not need sustenance to exist.

Note --------- : None.

 

Special Abilities:

None.

 

Special Defenses:

Special abilities for scale coat to turn certain attacks:

Acid -------- : 68+

Blunt ------- : 68+

Cold -------- : Can't.

Electricity - : 68+

Fire --------- : Only fire hotter than its own can damage this creature.

Needle ----- : 68+

Sharp ------- : 68+

 

Special Offenses:

Venom (Blood`Fire): The Fire Serpentine will inject its venom into the blood-stream of its victim if its bite causes 40%+ damage.

 

Effect time ------ : 2 turns (10 seconds).

Avoidance-roll - : Yes: vs. "Poison".

 

Effects if avoidance-roll is:

Successful:

Movement decreases 20% chance per 1-D4 hours of having to make a "Constitution Roll" of 110+ (your constitution + %Roll) per 1-D4 hours for the "Duration of Effects". Roll higher than a 110 to suffer through a venom that courses through your veins with a burning vengeance. Penalty -20 to strike.

 

Unsuccessful:

Movement decreases 40% chance per 1-D4 hours of having to make a "Constitution Roll" of 110+ (your constitution + %Roll) per 1-D4 hours for the "Duration of Effects".

 

Complications: Fever and delusional sleep will occur.

Duration of Effects: 4-D4 days.

After effects of poison: Intense dizziness which will subside in 1-D4 days.

Special: None.

 

Susceptibilities and Weaknesses: Water is painful to this creature, even though it does not damage it. While wet, its venom will only be at 50% potency.

 

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.