Serpentine, Fire (Hatchling)
Species: Serpentine. Type: Aerial. Class: Fiend (Reptile). Align: Basic instinct creature.
Gender: N/A.
Level: 1-D12. Damage-Points: 1-D20 +3 x level.
Number encountered: 1-D2 per 4 characters present.
Experience-Points: 65 x level.
Characteristics:
Awareness: Hearing: 24, Sense of Smell: See: "Taste", Sixth Sense: 18, Taste: 30 (its sense of smell), Touch: 26, Vision: 28, Charisma -: Appearance: See: "Description". Speech: 24, Constitution: 28, Coordination: 28, Dexterity: 30, Intelligence: 16, Mental-Strength: 24,
Strength: 26, Wisdom: 7.
Movement:
Flying: 18. Grounded: 9. Swimming: 2 (this creature avoids water if at all possible).
Luck: 1-D4 per level.
Oxygen-Points: 72.
Blood-Points: 84.
Attacks:
Bites ---------- : 2
Damage ------ : 2-D6 (+2-D6 per 2 levels advanced).
Range -------- : 3 spaces (15').
Attack type - : Needle.
Special ------- : Venom (Fire`Singe): See: "Special Offenses".
Defense: 28. Offense: 30.
Treasure: %Roll needed to have money and treasure:
35% chance for 1-D4 +1 treasure checks.
Begin rolling on the UnCommon chart.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Length: 10'-25' (depending on level). Weight: 4-100 Lbs. (based on level),
Skin color: Fiery-red skin, Skin texture: Scaly and rough. Eye color: Yellow-orange flames forever writhe within its eyes. Eye shape: Medium sized and slanted, Posture: Snake-like.
The Fire Serpentine is a graceful creature, possessing an ever-in-effect innate ability of setting things on fire. This does not always happen, but has been known to occur.
Dislikes ----- : Any creature not created solely from fire.
Disposition - : This breed of Serpentine is highly aggressive. Fire Serpentine is quick hunt down any prey it deems a challenge.
Fears -------- : Water.
Habitat ------ : Grasslands and many other regions.
Immunities - : All Disease, Poison and Sickness.
Life-span --- : Lesser Immortal (never ages and dies, but can be killed). This type of creature will age into its prime and then cease aging altogether, locking this creature into a long and eventful life.
Likes -------- : Treasure.
Needs ------- : None. This creature does not need sustenance to exist.
Note --------- : None.
Special Abilities:
None.
Special Defenses:
Special abilities for scale coat to turn certain attacks:
Acid -------- : 68+
Blunt ------- : 68+
Cold -------- : Can't.
Electricity - : 68+
Fire --------- : Only fire hotter than its own can damage this creature.
Needle ----- : 68+
Sharp ------- : 68+
Special Offenses:
Venom (Blood`Fire): The Fire Serpentine will inject its venom into the blood-stream of its victim if its bite causes 40%+ damage.
Effect time ------ : 2 turns (10 seconds).
Avoidance-roll - : Yes: vs. "Poison".
Effects if avoidance-roll is:
Successful:
Movement decreases 20% chance per 1-D4 hours of having to make a "Constitution Roll" of 110+ (your constitution + %Roll) per 1-D4 hours for the "Duration of Effects". Roll higher than a 110 to suffer through a venom that courses through your veins with a burning vengeance. Penalty -20 to strike.
Unsuccessful:
Movement decreases 40% chance per 1-D4 hours of having to make a "Constitution Roll" of 110+ (your constitution + %Roll) per 1-D4 hours for the "Duration of Effects".
Complications: Fever and delusional sleep will occur.
Duration of Effects: 4-D4 days.
After effects of poison: Intense dizziness which will subside in 1-D4 days.
Special: None.
Susceptibilities and Weaknesses: Water is painful to this creature, even though it does not damage it. While wet, its venom will only be at 50% potency.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.